Tag: development

Sep
17

Development Update as of 9/16/17

Hello again, everyone! I don’t have as many interesting features to cover as usual in this bi-weekly development update since I’ve been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a […]

Aug
20

Development Update as of 8/19/17

Development Update as of 8/19/17 Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve […]

Apr
11

Development Update as of 4/10/17

Character Portraits One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show […]

Jan
09

Development Update as of 1/8/17

First of all, this is a bit late, but Merry Christmas, Happy Holidays, Happy New Year, and anything else I missed! I hope everyone had a nice holiday and that their year is off to a great start. 🙂 I […]

Dec
19

Development Update as of 12/17

Auto-Tiling One of the new features that I have been working on recently is auto-tiling. I decided this would be something that would be very convenient to have – with this, map-making should be a bit quicker and less tedious, […]

Sep
29

Development Update as of 9/28

Voxel Editor Updates Undo/Redo System One notable feature that I recently implemented to help improve the usability of the Voxel Editor is an Undo/Redo system. While working in the Voxel Editor, you can now press the Ctrl+Z and Ctrl+Y keyboard […]

Sep
14

Voxel Editor Redesign

Voxel Editor Redesign Hello again! One of the main areas I have been focusing development on recently is the Voxel Editor. I was never really happy with the usability of the Voxel Editor, which is one of the reasons I […]

Sep
05

Development Update as of 9/4

Hello again! I just wanted to provide a quick development update on what I have been working on the past couple of weeks. I have been mostly focusing on areas that I believe will improve the user experience in regards […]

Aug
20

Character Updates, Sound FX Generator, and More!

It’s that time again: another development update! Tomorrow (or possibly later tonight) I will be pushing the next release, v0.3.2-alpha, to itch.io for those who are participating in Founder’s Access, so I thought I would discuss the major changes that […]

Aug
08

Development Continues, Founder’s Access

Development Continues! Now that I’m back from vacation, I have jumped back into coding new features and fixing bugs! As an aside, I must admit that I also spent a couple of evenings attempting to recreate E1M1 of DOOM in […]