Tag: development

Nov
22

Development Update as of 11/21/17

Hello again everyone, it’s time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and some small, new features that were added […]

Nov
08

Development Update as of 11/7/17

Hello everyone! This latest development update for RPG in a Box covers some of the progress that I’ve made on the new Voxel Editor (as part of the Godot 3.0 upgrade) and information about a new tutorial that I recently […]

Oct
25

Development Update as of 10/24/17

Hello again everyone! Unfortunately I haven’t been able to stick with the bi-weekly schedule quite like I had wanted, but I’ve been trying to get a development update out at least once very few weeks. This particular update will focus […]

Oct
08

Development Update as of 10/7/17

Over the past few weeks I’ve been spending most of my time on the migration to Godot 3.0, so this update will primarily focus on my progress around that effort. I have a lot of cool GIFs to show this […]

Sep
17

Development Update as of 9/16/17

Hello again, everyone! I don’t have as many interesting features to cover as usual in this bi-weekly development update since I’ve been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a […]

Aug
20

Development Update as of 8/19/17

Development Update as of 8/19/17 Hey everyone! I’ve gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I’ve […]

Apr
11

Development Update as of 4/10/17

Character Portraits One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show […]

Jan
09

Development Update as of 1/8/17

First of all, this is a bit late, but Merry Christmas, Happy Holidays, Happy New Year, and anything else I missed! I hope everyone had a nice holiday and that their year is off to a great start. 🙂 I […]

Dec
19

Development Update as of 12/17

Auto-Tiling One of the new features that I have been working on recently is auto-tiling. I decided this would be something that would be very convenient to have – with this, map-making should be a bit quicker and less tedious, […]

Sep
29

Development Update as of 9/28

Voxel Editor Updates Undo/Redo System One notable feature that I recently implemented to help improve the usability of the Voxel Editor is an Undo/Redo system. While working in the Voxel Editor, you can now press the Ctrl+Z and Ctrl+Y keyboard […]