Tag: camera

Sep
03

Development Update as of 9/2/17

Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I’m going to attempt to stick with a bi-weekly schedule for these since that has seemed to work out […]

Feb
18

Development Update as of 2/18/17

Hi everyone! I thought it would be a good time to provide another development update since it’s been close to two weeks and I have some new features and improvements to share. This includes item tooltips, menu updates, and some […]

Feb
08

Development Update as of 2/6/17

Main Menu and Pause Menu One of the main new features that I have been focusing on lately is the Main Menu functionality. As seen below, it’s very similar to the Pause Menu at this point, except with your game […]

Oct
25

Camera Scripting, Voxel Tools, and More!

Over the past few weeks, I have mostly been focusing on some new camera scripting functionality, improvements to the Voxel Editor tools, and various Script Editor updates. Apologies for how long it has been since my last development update. I’ve […]

Apr
02

Release v0.2.1-alpha

I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, […]

Mar
26

Release v0.2-alpha

Visual Dialogue Editor The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit […]

Mar
12

Release v0.1-alpha

Release v0.1-alpha is now available! This version brings a wide range of minor new features, bug fixes, and other miscellaneous improvements. I’ve been trying to be more thorough with my testing lately (including the Linux version, which I hadn’t been […]