Tag: animation

Dec
06

Development Update as of 12/5/17

Hello again! I hope everyone is having a great week. This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added. Continue below for details and […]

Aug
20

Character Updates, Sound FX Generator, and More!

It’s that time again: another development update! Tomorrow (or possibly later tonight) I will be pushing the next release, v0.3.2-alpha, to itch.io for those who are participating in Founder’s Access, so I thought I would discuss the major changes that […]

Aug
08

Development Continues, Founder’s Access

Development Continues! Now that I’m back from vacation, I have jumped back into coding new features and fixing bugs! As an aside, I must admit that I also spent a couple of evenings attempting to recreate E1M1 of DOOM in […]

Feb
27

Release v0.0.10-alpha

Release v0.0.10-alpha is now available! Although there’s not a lot of major new features this time around, there are definitely a lot of changes (including close to 20 bug fixes). A couple of the more interesting features I have implemented […]

Feb
13

Release v0.0.9-alpha

Release v0.0.9-alpha is now available – a lot of new things this time around! The major new features in this release include an Enemy Editor and Battle Editor along with a basic combat implementation, as well as conditional expressions and […]

Oct
16

Animation!

It will still be another week or two before the next release, but I wanted to go ahead and post a preview of what I have been working on: animation! For RPG in a Box, I decided to go with […]