News

Sep
20

Development Update as of 9/20/18

Development Updates Hello everyone! I just wanted to quickly cover a few of the many things I’ve been working on over the past month as I continue to build out the new game engine and polish the editors for v0.5. […]

Aug
18

Development Update as of 8/17/18

Hello again, everyone! I’m happy to say I’ve returned from my vacation feeling refreshed and very motivated to continue working on RPG in a Box! This past week I focused on getting the new script parser implementation mostly finished up, […]

Aug
03

Development Update as of 8/2/18

Hello again! I hope everyone is having a great day. Over the past month or so, I’ve been putting a lot of time into the game logic side of things, in particular the implementation of scripting function logic. I’m currently […]

Jul
06

Development Update as of 7/5/18

Hi again, everyone! This update is a bit later than I anticipated, but I’ve made great progress in the second half of June. Continue reading below for some highlights of what I’ve been working on! Dialogue Editor I’m excited to […]

Jun
15

Development Update as of 6/14/18

Hello everyone! I decided to go ahead and post an update mid-June since I’ve collected enough interesting GIFs and screenshots so far. 🙂 I’m still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for […]

Jun
01

Development Update as of 6/1/18

Development Updates Hi again! I hope everyone has had a great month. I’ve mostly been focusing on editor-related tasks, in particular for the Theme Editor, Main Menu Editor, and Credits Editor. At this point I now have a lot of […]

May
03

Development Update as of 5/2/18

Hi again, everyone! Over the past month I’ve continued focusing on the migration of functionality over for the big v0.5 release. I probably have at least a few more months of effort remaining to get everything ported and ready, but […]

Mar
29

Development Update as of 3/28/18

Development Updates Over the past month I’ve been slowly but surely making progress on v0.5 and the migration to Godot 3.0. I said this in my last update, but I can’t say enough how much I appreciate everyone’s patience as […]

Mar
01

Development Update as of 2/28/18

Hello again! It’s hard to believe it’s already been a month since my last development update. I truly appreciate everyone’s patience as I work my way through a lot of repetitive work to get the existing functionality ported over to […]

Feb
01

Development Update as of 1/31/18

Hello again! I hope everyone has had a great 2018 so far. During January I’ve mostly been focused on “behind the scenes” type of work for the new version of RPG in a Box using Godot 3.0, and I I’ve […]