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set_global_property [2020/04/27 14:33] – justin | set_global_property [2021/04/21 18:51] (current) – justin | ||
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- | Sets a custom [[global_properties|global property]] to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition. When editing this function in the [[Script Editor]], the [[Variable Expression Builder]] provides an easy way to choose which value you'd like to assign to the property. These properties can also be given values via the " | + | Sets a custom [[global_properties|global property]] to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition. When editing this function in the [[Script Editor]], the [[Variable Expression Builder]] provides an easy way to choose which value you'd like to assign to the property. These properties can also be given values via [[script_syntax|assignment statements]] (i.e. the " |
====Signature: | ====Signature: | ||
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====Example: | ====Example: | ||
<code bauxite> | <code bauxite> | ||
- | set_global_property(" | + | set_global_property(" |
</ | </ | ||
// | // | ||
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Global Property** function to store and keep track of game-level information such as the current chapter/act of the story, the player' | + | Use the **Set Global Property** function to store and keep track of game-level information such as the current chapter/act of the story, the player' |
</ | </ | ||