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script_editor [2017/07/21 19:24] – justin | script_editor [2017/09/01 13:58] (current) – justin | ||
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=====Overview===== | =====Overview===== | ||
- | The Script Editor is where you will create scripts for the various events and interactions in your game. This includes scenarios like loading maps, opening doors, triggering traps, and many other possibilities! | + | The **Script Editor** is where you will create scripts for the various events and interactions in your game. This includes scenarios like loading maps, opening doors, triggering traps, and many other possibilities! |
=====Toolbar===== | =====Toolbar===== | ||
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=====Script Graph===== | =====Script Graph===== | ||
- | The Script Graph is the visual workspace where you will build your script. Once you have added functions to your script, you can click and drag to move them around. To connect two nodes together, click on the output connector of one then drag to the input connector of another. In order to have a valid script, you need at least one function connected to the Start node. Nodes can be removed from the Script Graph by clicking on their " | + | The Script Graph is the visual workspace where you will build your script |
- | {{:wiki:script_graph.png?nolink|}} | + | {{:wiki:link_map_tut_07.gif?nolink|}} |
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+ | =====Script Graph Toolbar===== | ||
+ | ^Function^Description^ | ||
+ | |Duplicate|Creates a copy of all selected nodes in the script graph (including any connections between the selected nodes).| | ||
+ | |Select All|Selects all nodes in the script graph.| | ||
+ | |Select None|Deselects any selected nodes in the script graph.| | ||
=====Source Code===== | =====Source Code===== |