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positional_light [2017/07/09 08:50] – justin | positional_light [2017/08/15 08:29] (current) – justin | ||
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- | A **positional light**, or omnidirectional light, emits light in all directions from a specific location in the scene, | + | A **positional light**, or omnidirectional light, emits light in all directions from a specific location in the scene. Positional lights are ideal for light sources like torches and light bulbs. This type of light can be attached to tiles, objects, and characters by marking them as a light source from the [[Model Properties]] panel. |
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+ | {{: | ||
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+ | The table below describes each of the settings that can be adjusted for a positional light. | ||
+ | ^Settings^Description^ | ||
+ | |Enabled|Determines the initial state of the light. You can use the [[Set Entity Light Enabled]] function | ||
+ | |Color|Color of the light emitted. You can use the [[Set Entity Light Color]] function to change the color of an entity' | ||
+ | |Diameter|Diameter of the light. The higher the value, the further the light will reach within the scene.| | ||
+ | |Intensity|Overall brightness/ | ||
+ | |Attenuation|Falloff/ | ||
+ | |X Position|Increments/ | ||
+ | |Y Position|Increments/ | ||
+ | |Height|Increments/ | ||
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+ | ~~NOTOC~~ |