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The Global Event Scripts tab, located in your Game Configuration, allows you to attach scripts to certain in-game events. Whenever the event described occurs, the assigned script will be immediately triggered. Refer to the table below for descriptions of the events that are currently supported.
Icon | Event Name | Description |
---|---|---|
Camera Direction Changes | Triggered when the camera is rotated to a new cardinal direction (e.g. from north to west), either by the player or a camera script. The script assigned to this event can check the camera's new direction using the “camera.direction” variable. | |
Player Character Levels Up | Triggered when either the main player character or a party member levels up. The script assigned to this event can reference the character who leveled up using the “self” variable. | |
Player is Defeated | Triggered when the main player character has been defeated, for example by a hazardous tile or from a real-time enemy's damage. If desired, characters can be revived using the Revive Character function. |