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This is an old revision of the document!
The Enemy Editor allows you to define enemy types that will be available for use when setting up battles in the Battle Editor. Since combat is in the very early stages of development, the customization possibilities are fairly limited at this time. Refer to the table below for an explanation of each setting.
Setting | Description |
---|---|
Name | Name of the enemy (for display purposes). Currently only used for the “Available Enemies” list in the Battle Editor, but will eventually be used in-game when displaying information about enemies. |
Model | Model to use for the enemy. |
Loot | Item that will be given to the player when an enemy of this type is defeated. These are defined in the Item Editor. Future functionality will allow for more complex/random loot drops. |