(WIP)
set_gameplay_property(property_name, property_value)
Argument | Description | Type | Required |
---|---|---|---|
property_name | String | Yes | |
property_value | Yes |
The following properties are available to change using this function:
Property | Description | Type |
---|---|---|
movement_control_type | Value must be “relative” or “tank”. | String |
gravity | Number | |
air_control | Decimal value from 0 to 1 (i.e. 0 percent to 100 percent air control). | Number |
jump_enabled | Boolean | |
jump_vertical_velocity | Number | |
jump_count | Number | |
free_attack_system | Possible values are “default” (player character will attack in the direction they're facing) and “cursor” (player character will attack in the direction of the mouse cursor). | String |
camera_fov | Camera's FOV (field of view) in degrees. Value can be from 1 to 179. | Number |
Results:
Use the Set Gameplay Property function to…