======Stretch Mode====== ---- The **stretch mode** is used to determine how an [[image]] is displayed within its bounding area. This setting is used in various places throughout RPG in a Box, e.g. the [[Display Image]] scripting function, [[image_element|image elements]] in [[widget|widgets]], and the loading screen [[image]] set in the [[Game Configuration]] dialog or [[Map Properties]] tab. ^Mode^Description^ |STRETCH_SCALE|The [[image]] is scaled up or down to fit the entire bounding area. Note that the size and aspect ratio of the [[image]] aren't maintained when using this mode, as it's stretched both horizontally and vertically to cover the area.| |STRETCH_TILE|The [[image]] is tiled across the entire bounding area. The [[image|image's]] original size is maintained when using this mode.| |STRETCH_KEEP|The [[image]] is displayed in the top left corner of the bounding area, with its original size maintained.| |STRETCH_KEEP_CENTERED|The [[image]] is displayed in the center of the bounding area, with its original size maintained.| |STRETCH_KEEP_ASPECT|The [[image]] is scaled up or down to fit the bounding area vertically, while being anchored at the top left of the bounding area and having its aspect ratio maintained.| |STRETCH_KEEP_ASPECT_CENTERED|The [[image]] is scaled up or down to fit the bounding area vertically, while also being centered horizontally within the bounding area and having its aspect ratio maintained.| |STRETCH_KEEP_ASPECT_COVERED|The [[image]] is scaled up or down (aspect ration maintained) to the extent that it completely covers the bounding area (i.e. no transparent/black bars along the sides or top/bottom). This will potentially cut off some of the sides or top/bottom of the [[image]] according its aspect ratio, but it ensures that the bounding area is covered entirely by the [[image]].| ~~NOTOC~~