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play_animation [2017/04/24 16:25] – justin | play_animation [2021/04/21 18:37] (current) – justin | ||
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- | Plays an animation for the specified entity. Entities include tiles, objects, and characters. | + | Plays an [[animation]] for the specified |
+ | ====Signature: | ||
<code python> | <code python> | ||
play_animation(entity, | play_animation(entity, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Entity for which to play the animation.|[[Entity]]|Yes| | + | |entity|[[Entity]] for which to play the [[animation]].|[[Entity]]|Yes| |
- | |animation_name|Name of the animation to play (as defined in the [[Voxel Editor]]).|[[String]]|Yes| | + | |animation_name|Name of the [[animation]] to play (as defined in the [[Voxel Editor]]).|[[String]]|Yes| |
<WRAP center round info 100%> | <WRAP center round info 100%> | ||
- | If you want to trigger the same animation for multiple entities that have been previously | + | You can use [[Play Group Animation]] if you'd like to trigger the same [[animation]] for multiple |
</ | </ | ||
====Example: | ====Example: | ||
- | < | + | < |
- | play_animation(entity[" | + | play_animation(entity[" |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Play Animation** function to ... | + | Use the **Play Animation** function to trigger [[animation|animations]] for doors being opened and closed upon player interaction or for special [[NPC]] emotes (e.g. waving at the player). |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
====Editor Node:==== | ====Editor Node:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
<WRAP half column> | <WRAP half column> | ||
====Visual Demo:==== | ====Visual Demo:==== | ||
- | {{:wiki: | + | {{: |
</ | </ | ||
</ | </ |